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docs(army-of-one): add Control Rig as a possible technique to achieve animation

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nprimo 1 month ago committed by Niccolò Primo
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  1. 4
      subjects/gaming/army-of-one/README.md
  2. 2
      subjects/gaming/army-of-one/audit/README.md

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subjects/gaming/army-of-one/README.md

@ -4,7 +4,7 @@ In this exercise, you will learn to create a complex player movement from scratc
### Objectives
For this project you will implement a fully playable character using what we call Animation Blueprint, Aim Offset and PlayerCharacter Blueprint.
For this project you will implement a fully playable character using what we call Animation Blueprint, Aim Offset and Player Character Blueprint.
### Instructions
@ -21,7 +21,7 @@ Starting from an empty project, after creating a level with a floor (nothing els
- create an animation blueprint file to animate the character so she can be animated while running, jumping, attacking, etc...
- implement the Aim Offset, so that when the player moves the mouse, the head of Countess follow the direction we’re looking at, in a 180-degree angle.
- implement the Aim Offset or a Control Rig, so that when the player moves the mouse, the head of Countess follow the direction we’re looking at, in a 180-degree angle.
- separate the upper and lower body part, so that the character is able to walk and attack at the same time without any animation problems.

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subjects/gaming/army-of-one/audit/README.md

@ -12,7 +12,7 @@
###### Does the Countess head follow the mouse orientation?
###### Is an Aim Offset being used to move the Countess head according to the mouse movement?
###### Is an Aim Offset or Control Rig being used to move the Countess head according to the mouse movement?
###### Can the Countess character attack using the blades when clicking on the left mouse button?

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