From 37ec39cbd57459af8d2be456c142c3428467ed47 Mon Sep 17 00:00:00 2001 From: nprimo Date: Tue, 19 Mar 2024 11:46:55 +0000 Subject: [PATCH] docs(army-of-one): add Control Rig as a possible technique to achieve animation --- subjects/gaming/army-of-one/README.md | 4 ++-- subjects/gaming/army-of-one/audit/README.md | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/subjects/gaming/army-of-one/README.md b/subjects/gaming/army-of-one/README.md index 93ee9d235..a47a59909 100644 --- a/subjects/gaming/army-of-one/README.md +++ b/subjects/gaming/army-of-one/README.md @@ -4,7 +4,7 @@ In this exercise, you will learn to create a complex player movement from scratc ### Objectives -For this project you will implement a fully playable character using what we call Animation Blueprint, Aim Offset and PlayerCharacter Blueprint. +For this project you will implement a fully playable character using what we call Animation Blueprint, Aim Offset and Player Character Blueprint. ### Instructions @@ -21,7 +21,7 @@ Starting from an empty project, after creating a level with a floor (nothing els - create an animation blueprint file to animate the character so she can be animated while running, jumping, attacking, etc... -- implement the Aim Offset, so that when the player moves the mouse, the head of Countess follow the direction we’re looking at, in a 180-degree angle. +- implement the Aim Offset or a Control Rig, so that when the player moves the mouse, the head of Countess follow the direction we’re looking at, in a 180-degree angle. - separate the upper and lower body part, so that the character is able to walk and attack at the same time without any animation problems. diff --git a/subjects/gaming/army-of-one/audit/README.md b/subjects/gaming/army-of-one/audit/README.md index a3d9fd483..a1a6cdf2b 100644 --- a/subjects/gaming/army-of-one/audit/README.md +++ b/subjects/gaming/army-of-one/audit/README.md @@ -12,7 +12,7 @@ ###### Does the Countess head follow the mouse orientation? -###### Is an Aim Offset being used to move the Countess head according to the mouse movement? +###### Is an Aim Offset or Control Rig being used to move the Countess head according to the mouse movement? ###### Can the Countess character attack using the blades when clicking on the left mouse button?