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1.8 KiB

Functional

Does animation run using RequestAnimationFrame?
Does the game avoid the use of frameworks?
Does the game have at least 3 tile maps?
Are the maps available different from each other?
Does the game generate different tile maps, not making use of tile editors?
Try playing the game in 3 different maps.
Were you able to play the game with no inconvenience?
Does the game avoid the use of canvas?
Check the tile map in the code and the map on the game.
Does the tile map in the code matches with the displayed map?
Is the tile map in the code well structured?
Try using the Dev Tool/Performance.
Can you confirm that there are no frame drops?
Try using the Dev Tool/Performance
Does the game run at/or around 60fps? (from 50 to 60 or more)
Try using the Dev Tool/performance and the option rendering with the paint ON, if possible.
Can you confirm that the paint is being used as little as possible?
Try using the Dev Tool/performance and the option rendering with the layer ON, if possible.
Can you confirm that the layers are being used as little as possible?
Is layer creation being promoted properly?

Bonus

+Does the project runs quickly and effectively? (Favoring recursivity, no unnecessary data requests, etc...)
+Does the code obey the good practices?
+Is the code using asynchronicity to increase performance?
+Do you think this project is well done in general?