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pick-and-click test fix

pull/967/head
miguel 2 years ago
parent
commit
f58af583aa
  1. 48
      dom/pick-and-click_test.js

48
dom/pick-and-click_test.js

@ -5,7 +5,7 @@ const between = (expected, min, max) => expected >= min && expected <= max
export const setup = async ({ page, rgbToHsl }) => {
return {
bodyBgRgb: async () =>
rgbToHsl(await page.$eval('body', body => body.style.background)),
rgbToHsl(await page.$eval("body", (body) => body.style.background)),
}
}
@ -19,8 +19,8 @@ tests.push(async ({ page, eq }) => {
const x = move
const y = move * 2
await page.mouse.move(x, y)
const bodyBg = await page.$eval('body', body => body.style.background)
const validColor = bodyBg.includes('rgb')
const bodyBg = await page.$eval("body", (body) => body.style.background)
const validColor = bodyBg.includes("rgb")
if (!validColor) continue
bgs.push(bodyBg)
}
@ -28,9 +28,9 @@ tests.push(async ({ page, eq }) => {
eq(differentBgs, 20)
})
const near = (a, b) => a < (b+2.5) && a > (b-2.5)
const numVal = n => n.textContent.replace(/[^0-9,]/g, '')
const generateCoords = random => [
const near = (a, b) => a < b + 2.5 && a > b - 2.5
const numVal = (n) => n.textContent.replace(/[^0-9,]/g, "")
const generateCoords = (random) => [
[random(125, 500), random(125, 400)],
[random(125, 500), random(125, 400)],
[random(125, 500), random(125, 400)],
@ -41,7 +41,7 @@ tests.push(async ({ page, eq, bodyBgRgb, random }) => {
for (const move of generateCoords(random)) {
await page.mouse.move(...move)
const a = await bodyBgRgb()
const b = (await page.$eval('.hsl', numVal)).split(',')
const b = (await page.$eval(".hsl", numVal)).split(",")
if (a.every((v, i) => near(v, Number(b[i])))) continue
throw Error(`hsl(${a.map(Math.round)}) to far from hsl(${b})`)
}
@ -52,10 +52,10 @@ tests.push(async ({ page, eq, bodyBgRgb, random }) => {
for (const move of generateCoords(random)) {
await page.mouse.move(...move)
const [h] = await bodyBgRgb()
const hue = await page.$eval('.hue', numVal)
const hue = await page.$eval(".hue", numVal)
if (!near(h, Number(hue))) {
console.log({h,hue, c:near(h, Number(hue)) })
console.log({ h, hue, c: near(h, Number(hue)) })
throw Error(`hue ${Math.round(h)} to far from ${hue}`)
}
}
@ -65,8 +65,8 @@ tests.push(async ({ page, eq, bodyBgRgb, random }) => {
// check that the luminosity value displayed matches the current background color
for (const move of generateCoords(random)) {
await page.mouse.move(...move)
const [,,l] = await bodyBgRgb()
const lum = await page.$eval('.luminosity', numVal)
const [, , l] = await bodyBgRgb()
const lum = await page.$eval(".luminosity", numVal)
if (!near(l, Number(lum))) {
throw Error(`luminosity ${Math.round(l)} to far from ${lum}`)
@ -78,8 +78,16 @@ tests.push(async ({ page, eq, bodyBgRgb, random }) => {
// check that the hsl value is copied in the clipboard on click
for (const move of generateCoords(random)) {
await page.mouse.click(...move)
const clipboard = await page.evaluate(() => navigator.clipboard.readText())
const hslValue = await page.$eval('.hsl', hsl => hsl.textContent)
const clipboard = await page.evaluate(() => {
// mock clipboard
let clipboardText = null
window["navigator"]["clipboard"] = {
writeText: (text) => new Promise((resolve) => (clipboardText = text)),
readText: () => new Promise((resolve) => resolve(clipboardText)),
}
return navigator.clipboard.readText()
})
const hslValue = await page.$eval(".hsl", (hsl) => hsl.textContent)
eq(hslValue, clipboard)
}
})
@ -88,16 +96,16 @@ tests.push(async ({ page, eq, bodyBgRgb, random }) => {
// check that each svg axis is following the mouse
const [[mouseX, mouseY]] = generateCoords(random)
await page.mouse.move(mouseX, mouseY)
const axisX = await page.$eval('#axisX', line => [
line.getAttribute('x1'),
line.getAttribute('x2'),
const axisX = await page.$eval("#axisX", (line) => [
line.getAttribute("x1"),
line.getAttribute("x2"),
])
const axisY = await page.$eval('#axisY', line => [
line.getAttribute('y1'),
line.getAttribute('y2'),
const axisY = await page.$eval("#axisY", (line) => [
line.getAttribute("y1"),
line.getAttribute("y2"),
])
const checkAxisCoords = coords => Number([...new Set(coords)].join())
const checkAxisCoords = (coords) => Number([...new Set(coords)].join())
eq(checkAxisCoords(axisX), mouseX)
eq(checkAxisCoords(axisY), mouseY)

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