From d48b560b6199e7979e0f1ce6ff1f4220b863618d Mon Sep 17 00:00:00 2001 From: nprimo Date: Tue, 19 Mar 2024 11:53:46 +0000 Subject: [PATCH] chore(army-of-one): fix small format and grammar issues --- subjects/gaming/army-of-one/README.md | 24 ++++++++++----------- subjects/gaming/army-of-one/audit/README.md | 8 +++---- 2 files changed, 16 insertions(+), 16 deletions(-) diff --git a/subjects/gaming/army-of-one/README.md b/subjects/gaming/army-of-one/README.md index a47a59909..619544d7e 100644 --- a/subjects/gaming/army-of-one/README.md +++ b/subjects/gaming/army-of-one/README.md @@ -10,26 +10,26 @@ For this project you will implement a fully playable character using what we cal Starting from an empty project, after creating a level with a floor (nothing else is really required), you should: -- create a Third Player Character Blueprint and apply the Countess mesh to it. +- Create a Third Player Character Blueprint and apply the Countess mesh to it. - - give the character the ability to: + - Give the character the ability to: - - move forward, backward, left and right using the WASD keys. - - look around and change direction using the mouse. - - jump using Space. - - attack using the left mouse click. + - Move forward, backward, left and right using the WASD keys. + - Look around and change direction using the mouse. + - Jump using Space. + - Attack using the left mouse click. -- create an animation blueprint file to animate the character so she can be animated while running, jumping, attacking, etc... +- Create an animation blueprint file to animate the character, so she can be animated while running, jumping, attacking, etc... -- implement the Aim Offset or a Control Rig, so that when the player moves the mouse, the head of Countess follow the direction we’re looking at, in a 180-degree angle. +- Implement the Aim Offset or a Control Rig, so that when the player moves the mouse, the head of Countess follow the direction we’re looking at, in a 180-degree angle. -- separate the upper and lower body part, so that the character is able to walk and attack at the same time without any animation problems. +- Separate the upper and lower body part, so that the character is able to walk and attack at the same time without any animation problems. -- make Countess lean according to the mouse direction, while running forward. +- Make Countess lean according to the mouse direction, while running forward. -- use Animation Blendspace to organize your movements. +- Use Animation Blend Spaces to organize your movements. -- use Animation Blueprint variables to handle different animation states. +- Use Animation Blueprint variables to handle different animation states. After downloading and unzipping this [file](https://assets.01-edu.org/Unreal-Engine-Piscine/ArmyOfOne.zip), you can copy its content to your project Content folder. diff --git a/subjects/gaming/army-of-one/audit/README.md b/subjects/gaming/army-of-one/audit/README.md index a1a6cdf2b..5d8477f3e 100644 --- a/subjects/gaming/army-of-one/audit/README.md +++ b/subjects/gaming/army-of-one/audit/README.md @@ -8,7 +8,7 @@ ###### While running, does moving the mouse left and right change the player's leaning angle and direction? -###### Is the animation used for the countess in the animation blueprint stored in a BlendSpace file? +###### Is the animation used for the countess in the animation blueprint stored in a Blend Space file? ###### Does the Countess head follow the mouse orientation? @@ -18,7 +18,7 @@ ###### Are the body transitions smooth when starting an attack or jumping, etc…? -###### Can you attack and move around at the same time without damaging the animations performance? +###### Can you attack and move around at the same time without damaging the animations' performance? ###### Does the Countess body blends between two animations (are blend nodes being used)? @@ -28,6 +28,6 @@ #### Bonus -###### Can the Countess character execute more than 3 attacks? +###### +Can the Countess character execute more than 3 attacks? -###### Are they at least two different Countess skins being used? +###### +Are they at least two different Countess skins being used?