# UX I - Ex 3 - Personas **Context:** Welcome to the very first quest of this program. Your mission, should you choose to accept it, is to find a way to improve athletes’ experience related to their hydration when running. This first project is very special: you are asked to end up with a non-digital solution. As a matter of fact, innovation does not always rhyme with digital. So let’s be creative and get out of the box! **Instructions:** - Create a user persona - Answer the following questions: - Which of the user interviews did you use to make your persona? (referring to exercise 1) - What is your persona’s gender? - How old is your persona? **Deliverables:** - Answers to the questions - A user persona (PDF document) **Tips:** - You may use Figma. - Use the material you got from exercise 1. - Detect people who face the same kinds of problems and group them. - When you find 2+ people who face the same kind of problem, you can merge their testimonials to create a persona. - A persona is fictional: do not use one of your users’ names, but a name that is consistent with your users’ demographics and social group. - As to the age, average the ages of your selected users. **Resources:** - [Make your persona great again](https://uxdesign.cc/personas-e60c1c06ead1) - [Persona, journey maps, user flow, site map, OH MY!](https://uxdesign.cc/personas-journey-maps-site-maps-and-user-flows-oh-my-e71d044b4bcb) - [Persona framework](https://miro.medium.com/max/1400/0*RbHfR6BHhhFIENNf) **Quote:** ‘Focus unswervingly, on the customer’ Jesse Hertzberg | Former COO of Squarespace