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# UI III - Ex 4 CK - Accessibility (App)
**Context:**
Welcome to the 3rd quest of UI.
In this series of exercises, you’ll be asked to open your eyes and collect graphic elements from various websites. You’ll see grids across screens, multi state buttons, how to make a design accessible for all, breadcrumbs, toggle buttons, radio buttons, calendar, time picker with 2 main goals:
- Enrich your graphic general knowledge
- Detect consistency, that helps users understand a digital product at the first glance.
**Instructions:**
Choose an app you find particularly accessible. Find at least 3 concrete examples of accessible measures and explain how they ease the reading or perception of visual content.
**Deliverables:**
- A 3-page PDF document extracted from a Figma file with 3 different elements from an app (it can be from 3 different apps) that are accessible. The three measures must be different.
**Resources:**
- [What accessibility is and why it’s so important](https://uxdesign.cc/what-accessibility-is-and-why-its-so-important-9c56e033ff26)
- [Web Content Accessibility Guidelines (WCAG)](https://www.w3.org/WAI/standards-guidelines/wcag/)
- [Accessibility testing — W3C Wik](https://www.w3.org/wiki/Accessibility_testing)i
- [UX Myth: Accessibility is expensive and difficult](https://uxmyths.com/post/654091803/myth-5-accessibility-is-expensive-and-difficult)
- [Salesforce UX - 7 tips every designer needs to know about accessibility](https://medium.com/salesforce-ux/7-things-every-designer-needs-to-know-about-accessibility-64f105f0881b)