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26 lines
1.5 KiB
26 lines
1.5 KiB
2 years ago
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# UI III - Ex 4 CK - Accessibility (App)
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**Context:**
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Welcome to the 3rd quest of UI.
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In this series of exercises, you’ll be asked to open your eyes and collect graphic elements from various websites. You’ll see grids across screens, multi state buttons, how to make a design accessible for all, breadcrumbs, toggle buttons, radio buttons, calendar, time picker with 2 main goals:
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- Enrich your graphic general knowledge
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- Detect consistency, that helps users understand a digital product at the first glance.
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**Instructions:**
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Choose an app you find particularly accessible. Find at least 3 concrete examples of accessible measures and explain how they ease the reading or perception of visual content.
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**Deliverables:**
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- A 3-page PDF document extracted from a Figma file with 3 different elements from an app (it can be from 3 different apps) that are accessible. The three measures must be different.
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**Resources:**
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- [What accessibility is and why it’s so important](https://uxdesign.cc/what-accessibility-is-and-why-its-so-important-9c56e033ff26)
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- [Web Content Accessibility Guidelines (WCAG)](https://www.w3.org/WAI/standards-guidelines/wcag/)
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- [Accessibility testing — W3C Wik](https://www.w3.org/wiki/Accessibility_testing)i
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- [UX Myth: Accessibility is expensive and difficult](https://uxmyths.com/post/654091803/myth-5-accessibility-is-expensive-and-difficult)
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- [Salesforce UX - 7 tips every designer needs to know about accessibility](https://medium.com/salesforce-ux/7-things-every-designer-needs-to-know-about-accessibility-64f105f0881b)
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